Multi -user games [A couple of thoughts to nowhere]
Nowadays, in the world of video games, more than ever there is a choice from a huge number of projects. If earlier we could buy all the outgoing games, go through them and during this time to wait out the output of the new project, now the user’s head is “choping” all the time outgoing games daily. The fact that some multi -user games do not lose their audience even several years even a few years after the release remains quite curious. And I was interested in the question: “Why is the same CS: Go, Dota 2, Lol and other games of the same genre live and hello for a long time not only without losing the audience, but on the contrary, they get new users all the time all the time?”I will try to answer this question in more detail below.
The first reason is the itself reiglable itself. Oddly enough, but she has a huge dot. Yes, one card (it is worth noting that they can add one or two by and two, or from Urrokhop, load any user map and play this mode with friends and not only), but there is a huge selection of heroes, objects, and each new game gives a new impression of what is happening. With each new patch, the game can change significantly in mechanics, doing something relevant, and something has gone into oblivion. The recently released update with the transition of the game to the new engine has opened great opportunities for fashionable models in creating new game modes.
That Dota has, that https://nonukcasinosites.co.uk/international-betting-sites/ the COP also has separate sites on which all the information is calculated from your permission for the past matches.
The second important factor is the price of the game. Dota, lol – all of them are free. KSGO has a small price, especially at a discount, when compared with the same code’om, and even more so battles, in which the price tag exceeds from one thousand forever wooden. The choice between a good and smoothly going COP and an increasingly required Battlae requirements for the average PC PC PC is obvious. As you can see, not only part of the gameplay itself plays the role, but also the technical part, but there are at least two more reasons.
The third exceptional opportunity is the economic part of the game. The financial part is developed precisely in the projects of Valve wings from under the wing. This feature is inherent only to their projects, because only in the KS a box worth up to five hundred rubles can fall out, which will repel the price of the game. Only in the dot can fall out a shoulder -outs worth up to a thousand wooden. Azart is not only to win, but also to earn calls to an increasingly larger audience in their projects. Multiple events that developers conduct in order to “empty the pocket” of the user, while all this does not affect the gameplay, only the type of weapons and clothing changes. There are also peculiar bets. There are services in Dota and KSGO, which allow you to put their honestly knocked out or purchased things on various e -sports teams and, depending on the coefficient of the winning team, they give us not only our equipment, but also honestly won. And this shows us that people also often strive for profit in these projects.
All sorts of Dota/ks launa there. Put on any team and win/play your sweaty clothes.
Unfortunately or fortunately, rather the first, all these games have become the subject of mass gaming culture. Only the lazy did not hear about these games, or a person completely detached from this. If the YouTube was ruled sovereigntively minecraft and flyers, now they are crowded with “entertainment programs” as the opening of cases, the loss of rare sets of boxes in Dota, knives for sixteen thousand, which no one will ever buy. All this also gained great popularity, although, like flying-ups, they do not carry something high-quality and new. Almost the entire active Russian game audience (usually this age from 12 to 26 years) plays these games not because there are no alternatives, but because it is popular and profitable at the same time.