History of the First Dungeon Siege
My acquaintance with this series of games began with a failure, as I learned later, the third part. And only after about 14-15 years, when there was nothing to do at work, I decided to go through all those games that I missed before. One of them became Dungeon Siege.
Development history
Dungeon Siege was the first game Gas Powered Games, which was founded in May 1998 by Chris Taylor. As Chris himself said, the inspiration for his game served as Baldur’s Gate and the Ultima series. But the main inspiration was primarily Diablo. It was her team that wanted to appeal.
But how to surpass a competitor who has already won a huge audience? Make a game without those flaws that enraged people! So from the game the need to return to the previously visited locations disappeared to throw off unnecessary things and hand over the quests. The inventory is now much more. And maybe the main feature is possible – when using potions, the character drinks only part of the bottle, and not all.
Since we have a party RPG, we are allowed to take up to 7 companions to our team. As well as the universal evil and our main enemy – Mula.
Plot
Ohhh … it’s too loud word. Actions take place in the Kingdom of Abe. We play for a farmer whose farm is the races of circles. And we need to warn the city of Stonebridge about this.
You can go to the city only through an ancient crypt, where we stumble upon the first companion, which we can take with us. Having reached the city, we understand that he is also besieged by the forces of evil.
Having dealt with the problems of the city, we go to the next city – a glacernician to warn him already and ask for help from the 10th Legion. From there to the ice caves, where we save the magician magic. He tells us that the ancient evil is about to wake up, and in order to interfere with him, you need to get his staff, which is in the hands of the goblin race.
Having taken out all Wildzcasino.uk the goblins and returning the staff, our party rises to the top, where the next settlement terrorizes circles. But having come to their den, we find out that they were victims, and the seas just deceived.
Moving to the Curtain castle, which was attacked by the necromancer. Let’s go to understand and there. Having killed the magician, we finally get to the commander of the 10th Legion, who is concerned about the fact that Abe was attacked, and the king is not known to be alive.
Of course, we make our way there, save the king, who tells that the sects decided to revive their master Gom. And asks us to defeat him. We take out the Sekov dungeon, open the star treasury and go already beat the last boss. Having won it, we see the credits and the possibility of a free game.
I wrote about the plot for so long, although it is not in fact. He is banal to horror. There is evil. It wants the world. Kill him. Yes, the game wanted to compete with Diablo, but when it is declared in the sources of Baldur’s Gate inspiration, you are waiting for the plot at least similar in scale and epic. Heroes? There are no heroes here, only the shell. Merik is a great magician. As a result, the usual NPS with the Mage class. A necromancer who had to be killed during the plot, I did not even recognize. Only when I went into the diary I saw that the quest was completed. Behind the plot you certainly don’t go here. Just a background to justify tons of enemies and why we roll them out.
Pumping
This is what surprises in this game so far is pumping. The more you operate onions, the more you have dexterity. You shoot fire? Intelligence and magic. And in theory you can create just a whole hand for all hands.
So my main character was at the beginning of the journey and so at the end. I don’t know why, but it very much surprised me. This is not always found in modern games.
So my main character was at the beginning of the journey and so at the end. I don’t know why, but it very much surprised me. This is not always found in modern games.
Music
That’s what succeeded is the music. The composer was the “permanent man of Morrowind” by Jeremy Sol. And the music is divine. In the right places it is dark and viscous, and in the last battle, heroic and overcoming. It just needs to be heard to understand how good she is.
The sound of the sound, but I’m ready to swear that I heard the notes from The Elder Scrolls IV: Oblivion.
Multipoling mode
Yes, he was there. But now there are no servers. Only a local network is available. So I could not see him.
A few words about how the game starts
There were no problems, I bought and played in Steam. Unless you have to play with black stripes along the edges, as the game does not support wide monitors. The Russifier rolled out of the leadership. I got up without problems. The game reacted adequately to folding. So there are no problems here.
In the year of release, the game was accepted with a bang.
1.7 million copies sold, the title of best game from many publishers. Not bad for the first time? But now … in the beginning I liked the idea. I got to the next city, I felt calm. What, I returned from the raid and now I can relax, get people, buy. But the further I walked, the less often they met cities. Only the routine remained. I knew that having come to the next city, after 5 minutes I would get into the gut again. And the story did not carry away from the word at all.
Game as a substitute Diablo? Well Diablo is more lifted and expensive. In addition, there is Divine Divinity with a not bad plot and an open world.
Additions have also been released, but I doubt that I want to touch it, although it may be the second night of the crow. Is it worth playing it in 2021? Despite all the above, I think yes. The game can brighten up a couple of evenings. And on the sale, all three parts cost 60 rubles.